| AActor::SetOwner()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
Set the owner of this Actor, used primarily for network replication.
Parameter |
Description |
---|---|
NewOwner |
The Actor who takes over ownership of this Actor |