AActor::ShouldImport

Called before editor paste, true allow import

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

virtual bool ShouldImport
(
    FString * ActorPropString,
    bool IsMovingLevel
)

Remarks

Called before editor paste, true allow import

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