| AActor::TakeDamage()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual float TakeDamage
(
float DamageAmount,
struct FDamageEvent const & DamageEvent,
class AController * EventInstigator,
AActor * DamageCauser
)
Apply damage to this actor.
The amount of damage actually applied.
Parameter |
Description |
---|---|
DamageAmount |
How much damage to apply |
DamageEvent |
Data package that fully describes the damage received. |
EventInstigator |
The Controller responsible for the damage. |
DamageCauser |
The Actor that directly caused the damage (e.g. the projectile that exploded, the rock that landed on you) |