AActor::TeleportTo

Used for adding actors to levels or teleporting them to a new location.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual bool TeleportTo
(
    const FVector & DestLocation,
    const FRotator & DestRotation,
    bool bIsATest,
    bool bNoCheck
)

Remarks

Used for adding actors to levels or teleporting them to a new location. The result of this function is independent of the actor's current location and rotation. If the actor doesn't fit exactly at the location specified, tries to slightly move it out of walls and such if bNoCheck is false.

Returns

true if the actor has been successfully moved, or false if it couldn't fit.

Parameters

Parameter

Description

DestLocation

The target destination point

DestRotation

The target rotation at the destination

bIsATest

is true if this is a test movement, which shouldn't cause any notifications (used by AI pathfinding, for example)

bNoCheck

is true if we should skip checking for encroachment in the world or other actors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss