| AActor::UnregisterAllComponents()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
Unregister all currently registered components
Parameter |
Description |
---|---|
bForReregister |
If true, RegisterAllComponents will be called immediately after this so some slow operations can be avoided |