AActor::UpdateReplicatedComponent

Called when the replicated state of a component changes to update the Actor's cached ReplicatedComponents array

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void UpdateReplicatedComponent
(
    UActorComponent * Component
)

Remarks

Called when the replicated state of a component changes to update the Actor's cached ReplicatedComponents array

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