Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void UpdateReplicatedComponent
(
UActorComponent * Component
)
Called when the replicated state of a component changes to update the Actor's cached ReplicatedComponents array