bReplayRewindable

If true, this actor will only be destroyed during scrubbing if the replay is set to a time before the actor existed.

Windows
MacOS
Linux

Syntax

uint8 bReplayRewindable: 1

Remarks

If true, this actor will only be destroyed during scrubbing if the replay is set to a time before the actor existed. Otherwise, RewindForReplay will be called if we detect the actor needs to be reset. Note, this Actor must not be destroyed by gamecode, and RollbackViaDeletion may not be used.

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