Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void ApplyDamageMomentum
(
float DamageTaken,
FDamageEvent const & DamageEvent,
APawn * PawnInstigator,
AActor * DamageCauser
)
Apply momentum caused by damage.