ACharacter::ApplyDamageMomentum

Apply momentum caused by damage.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

virtual void ApplyDamageMomentum
(
    float DamageTaken,
    FDamageEvent const & DamageEvent,
    APawn * PawnInstigator,
    AActor * DamageCauser
)

Remarks

Apply momentum caused by damage.

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