ACharacter::ClientAckGoodMove_Implementation

Client RPCS that pass through to CharacterMovement (avoids RPC overhead for components).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

void ClientAckGoodMove_Implementation
(
    float TimeStamp
)

Remarks

If no client adjustment is needed after processing received ServerMove(), ack the good move so client can remove it from SavedMoves

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