Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Character.cpp |
void ClientAdjustRootMotionSourcePosition_Implementation
(
float TimeStamp,
FRootMotionSourceGroup ServerRootMotion,
bool bHasAnimRootMotion,
float ServerMontageTrackPosition,
FVector ServerLoc,
FVector_NetQuantizeNormal ServerRotation,
float ServerVelZ,
UPrimitiveComponent * ServerBase,
FName ServerBoneName,
bool bHasBase,
bool bBaseRelativePosition,
uint8 ServerMovementMode
)
Replicate root motion source correction to client when using root motion for movement.