ACharacter::HasAnyRootMotion

True if we are playing root motion from any source right now (anim root motion, root motion source)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

bool HasAnyRootMotion() const

Remarks

True if we are playing root motion from any source right now (anim root motion, root motion source)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss