ACharacter::IsPlayingNetworkedRootMotionMontage

True if we are playing Root Motion right now, through a Montage with RootMotionMode == [ERootMotionMode::RootMotionFromMontagesOnly](API\Runtime\Engine\Animation\ERootMotionMode__Type).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

bool IsPlayingNetworkedRootMotionMontage() const

Remarks

True if we are playing Root Motion right now, through a Montage with RootMotionMode == ERootMotionMode::RootMotionFromMontagesOnly. This means code path for networked root motion is enabled.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss