Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Character.cpp |
bool IsPlayingNetworkedRootMotionMontage() const
True if we are playing Root Motion right now, through a Montage with RootMotionMode == ERootMotionMode::RootMotionFromMontagesOnly. This means code path for networked root motion is enabled.