JumpMaxCount

The max number of jumps the character can perform.

Windows
MacOS
Linux

Syntax

int32 JumpMaxCount

Remarks

The max number of jumps the character can perform. Note that if JumpMaxHoldTime is non zero and StopJumping is not called, the player may be able to perform and unlimited number of jumps. Therefore it is usually best to call StopJumping() when jump input has ceased (such as a button up event).

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