Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
void K2_UpdateCustomMovement
(
float DeltaTime
)
Event for implementing custom character movement mode. Called by CharacterMovement if MovementMode is set to Custom.
C++ code should override UCharacterMovementComponent::PhysCustom() instead.