ACharacter::NotifyActorEndOverlap

Event when an actor no longer overlaps another actor, and they have separated.

Windows
MacOS
Linux

Override Hierarchy

AActor::NotifyActorEndOverlap()

ACharacter::NotifyActorEndOverlap()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

virtual void NotifyActorEndOverlap
(
    AActor * OtherActor
)

Remarks

Event when an actor no longer overlaps another actor, and they have separated.

Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.

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