ACharacter::OnEndCrouch

Called when Character stops crouching.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

virtual void OnEndCrouch
(
    float HalfHeightAdjust,
    float ScaledHalfHeightAdjust
)

Remarks

Called when Character stops crouching. Called on non-owned Characters through bIsCrouched replication.

Parameters

Parameter

Description

HalfHeightAdjust

difference between default collision half-height, and actual crouched capsule half-height.

ScaledHalfHeightAdjust

difference after component scale is taken in to account.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss