ACharacter::RestoreReplicatedMove

Restore actor to an old buffered move.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

bool RestoreReplicatedMove
(
    const FSimulatedRootMotionReplicatedMove & RootMotionRepMove
)

Remarks

Restore actor to an old buffered move.

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