ACharacter::SaveRelativeBasedMovement
Save a new relative location in BasedMovement and a new rotation with is either relative or absolute.
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h
|
Include
|
#include "GameFramework/Character.h"
|
Source
|
/Engine/Source/Runtime/Engine/Private/Character.cpp
|
void SaveRelativeBasedMovement
(
const FVector & NewRelativeLocation,
const FRotator & NewRotation,
bool bRelativeRotation
)
Save a new relative location in BasedMovement and a new rotation with is either relative or absolute.
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