SavedRootMotion

For LocallyControlled Autonomous clients.

Windows
MacOS
Linux

Syntax

FRootMotionSourceGroup SavedRootMotion

Remarks

For LocallyControlled Autonomous clients. During a PerformMovement() after root motion is prepared, we save it off into this and then record it into our SavedMoves. During SavedMove playback we use it as our "Previous Move" SavedRootMotion which includes last received root motion from the Server

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss