ACharacter::ShouldNotifyLanded

Returns true if the [Landed()](API\Runtime\Engine\GameFramework\ACharacter\Landed) event should be called.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

virtual bool ShouldNotifyLanded
(
    const struct FHitResult & Hit
)

Remarks

Returns true if the Landed() event should be called. Used by CharacterMovement to prevent notifications while playing back network moves.

Don't process landed notification if updating client position by replaying moves. Allow event to be called if Pawn was initially falling (before starting to replay moves), and this is going to cause him to land. .

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