AController::K2_GetPawn

Return the Pawn that is currently 'controlled' by this PlayerController

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Source

/Engine/Source/Runtime/Engine/Private/Controller.cpp

Syntax

APawn * K2_GetPawn() const

Remarks

Return the Pawn that is currently 'controlled' by this PlayerController

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