Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
Include |
#include "GameFramework/Controller.h" |
void ReceiveInstigatedAnyDamage
(
float Damage,
const class UDamageType * DamageType,
class AActor * DamagedActor,
class AActor * DamageCauser
)
Event when this controller instigates ANY damage