AController::SetActorRelativeTransform

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Syntax

void SetActorRelativeTransform
(
    const FTransform & NewRelativeTransform,
    bool bSweep,
    FHitResult * OutSweepHitResult,
    ETeleportType Teleport
)

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