AGameMode::CanServerTravel

Returns true if allowed to server travel

Windows
MacOS
Linux

Override Hierarchy

AGameModeBase::CanServerTravel()

AGameMode::CanServerTravel()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h

Include

#include "GameFramework/GameMode.h"

Source

/Engine/Source/Runtime/Engine/Private/GameMode.cpp

Syntax

virtual bool CanServerTravel
(
    const FString & URL,
    bool bAbsolute
)

Remarks

Returns true if allowed to server travel

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