Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
Include |
#include "GameFramework/GameMode.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual void HandleDisconnect
(
UWorld * InWorld,
UNetDriver * NetDriver
)
Handles when a player is disconnected, before the session does