Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
Include |
#include "GameFramework/GameMode.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual void NotifyPendingConnectionLost
(
const FUniqueNetIdRepl & ConnectionUniqueId
)
Called when a connection closes before getting to PostLogin()
Parameter |
Description |
---|---|
ConnectionUniqueId |
the unique id on the connection, if known (may be very early and impossible to know) |