AGameMode::OverridePlayerState

Override PC's PlayerState with the values in OldPlayerState as part of the inactive player handling

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h

Include

#include "GameFramework/GameMode.h"

Source

/Engine/Source/Runtime/Engine/Private/GameMode.cpp

Syntax

virtual void OverridePlayerState
(
    APlayerController * PC,
    APlayerState * OldPlayerState
)

Remarks

Override PC's PlayerState with the values in OldPlayerState as part of the inactive player handling

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