Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
Include |
#include "GameFramework/GameMode.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual void OverridePlayerState
(
APlayerController * PC,
APlayerState * OldPlayerState
)
Override PC's PlayerState with the values in OldPlayerState as part of the inactive player handling