Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
Include |
#include "GameFramework/GameMode.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual void PostCommitMapChange()
Called from CommitMapChange after unloading previous level and loading new level+sublevels. Used for asynchronous level streaming