AGameMode::StartMatch

Transition from WaitingToStart to InProgress.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h

Include

#include "GameFramework/GameMode.h"

Source

/Engine/Source/Runtime/Engine/Private/GameMode.cpp

Syntax

virtual void StartMatch()

Remarks

Transition from WaitingToStart to InProgress. You can call this manually, will also get called if ReadyToStartMatch returns true

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