| AGameModeBase::IsHandlingReplays()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include |
#include "GameFramework/GameModeBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual bool IsHandlingReplays()
Returns true if replays will start/stop during gameplay starting/stopping