AGameModeBase::ProcessServerTravel

Handles request for server to travel to a new URL, with all players

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp

Syntax

virtual void ProcessServerTravel
(
    const FString & URL,
    bool bAbsolute
)

Remarks

Handles request for server to travel to a new URL, with all players

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss