AGameModeBase::ReplicateStreamingStatus

Replicates the current level streaming status to the given PlayerController

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp

Syntax

virtual void ReplicateStreamingStatus
(
    APlayerController * PC
)

Remarks

Replicates the current level streaming status to the given PlayerController

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