AGameModeBase::Reset

Reset actor to initial state - used when restarting level without reloading.

Windows
MacOS
Linux

Override Hierarchy

AActor::Reset()

AGameModeBase::Reset()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp

Syntax

virtual void Reset()

Remarks

Reset actor to initial state - used when restarting level without reloading.

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