AGameModeBase::SetActorLocationAndRotation

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Syntax

bool SetActorLocationAndRotation
(
    FVector NewLocation,
    const FQuat & NewRotation,
    bool bSweep,
    FHitResult * OutSweepHitResult,
    ETeleportType Teleport
)

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