Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include |
#include "GameFramework/GameModeBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual APlayerController * SpawnPlayerControllerCommon
(
ENetRole InRemoteRole,
FVector const & SpawnLocation,
FRotator const & SpawnRotation,
TSubclassOf< APlayerController > InPlayerControllerClass
)
Does the work of spawning a player controller of the given class at the given transform.