AGameNetworkManager::CalculatedNetSpeed

New per/client bandwidth given number of players in the game

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h

Include

#include "GameFramework/GameNetworkManager.h"

Source

/Engine/Source/Runtime/Engine/Private/GameNetworkManager.cpp

Syntax

virtual int32 CalculatedNetSpeed()

Remarks

New per/client bandwidth given number of players in the game

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