AGameNetworkManager::NetworkVelocityNearZero

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h

Include

#include "GameFramework/GameNetworkManager.h"

Source

/Engine/Source/Runtime/Engine/Private/GameNetworkManager.cpp

Syntax

virtual bool NetworkVelocityNearZero
(
    FVector InVelocity
) const

Returns

true if velocity vector passed in is considered near zero for networking purposes

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