AGameNetworkManager::UpdateNetSpeeds

Update network speeds for listen servers based on number of connected players.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h

Include

#include "GameFramework/GameNetworkManager.h"

Source

/Engine/Source/Runtime/Engine/Private/GameNetworkManager.cpp

Syntax

virtual void UpdateNetSpeeds
(
    bool bIsLanMatch
)

Remarks

Update network speeds for listen servers based on number of connected players.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss