AGameNetworkManager::WithinUpdateDelayBounds

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h

Include

#include "GameFramework/GameNetworkManager.h"

Source

/Engine/Source/Runtime/Engine/Private/GameNetworkManager.cpp

Syntax

virtual bool WithinUpdateDelayBounds
(
    class APlayerController * PC,
    float LastUpdateTime
) const

Returns

true if last player client to server update was sufficiently recent. Used to limit frequency of corrections if connection speed is limited.

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