Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h |
Include |
#include "GameFramework/GameNetworkManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameNetworkManager.cpp |
virtual bool WithinUpdateDelayBounds
(
class APlayerController * PC,
float LastUpdateTime
) const
true if last player client to server update was sufficiently recent. Used to limit frequency of corrections if connection speed is limited.