AGameSession::GetActorBounds

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h

Include

#include "GameFramework/GameSession.h"

Syntax

void GetActorBounds
(
    bool bOnlyCollidingComponents,
    FVector & Origin,
    FVector & BoxExtent,
    bool bIncludeFromChildActors
) const

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