Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include |
#include "GameFramework/GameSession.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual bool GetSessionJoinability
(
FName InSessionName,
FJoinabilitySettings & OutSettings
)
Get the current joinability settings for a given session
true if session exists and data is valid, false otherwise
Parameter |
Description |
---|---|
session |
to query |
OutSettings |
[out] struct that will be filled in with current settings |