AGameSession::GetSessionJoinability

Get the current joinability settings for a given session

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h

Include

#include "GameFramework/GameSession.h"

Source

/Engine/Source/Runtime/Engine/Private/GameSession.cpp

Syntax

virtual bool GetSessionJoinability
(
    FName InSessionName,
    FJoinabilitySettings & OutSettings
)

Remarks

Get the current joinability settings for a given session

Returns

true if session exists and data is valid, false otherwise

Parameters

Parameter

Description

session

to query

OutSettings

[out] struct that will be filled in with current settings

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