Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include |
#include "GameFramework/GameSession.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void NotifyLogout
(
FName InSessionName,
const FUniqueNetIdRepl & UniqueId
)
Called when a player logs out of game.
Parameter |
Description |
---|---|
SessionName |
session related to the log out |
UniqueId |
unique id of the player logging out |