AGameSession::PostSeamlessTravel

Called after a seamless level transition has been completed on the _new_ GameMode used to reinitialize players already in the game as they won't have *Login() called on them

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h

Include

#include "GameFramework/GameSession.h"

Source

/Engine/Source/Runtime/Engine/Private/GameSession.cpp

Syntax

virtual void PostSeamlessTravel()

Remarks

Called after a seamless level transition has been completed on the new GameMode used to reinitialize players already in the game as they won't have *Login() called on them

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