Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include |
#include "GameFramework/GameSession.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void PostSeamlessTravel()
Called after a seamless level transition has been completed on the new GameMode used to reinitialize players already in the game as they won't have *Login() called on them