Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include |
#include "GameFramework/GameSession.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void UnregisterPlayers
(
FName InSessionName,
const TArray< TSharedRef< const FUniqueNetId > > & Players
)
Unregister a player from the online service session
Parameter |
Description |
---|---|
SessionName |
name of session to unregister from |
UniqueId |
id of the player to unregister |