| AGameStateBase::GetPlayerStartTime()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h |
Include |
#include "GameFramework/GameState.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameState.cpp |
virtual float GetPlayerStartTime
(
class AController * Controller
) const
Returns the time that should be used as when a player started