AGameState::SetMatchState

Updates the match state and calls the appropriate transition functions, only valid on server

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h

Include

#include "GameFramework/GameState.h"

Source

/Engine/Source/Runtime/Engine/Private/GameState.cpp

Syntax

void SetMatchState
(
    FName NewState
)

Remarks

Updates the match state and calls the appropriate transition functions, only valid on server

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