AGameStateBase::AsyncPackageLoaded

Allow game states to react to asset packages being loaded asynchronously

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h

Include

#include "GameFramework/GameStateBase.h"

Syntax

virtual void AsyncPackageLoaded
(
    UObject * Package
)

Remarks

Allow game states to react to asset packages being loaded asynchronously

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