| AGameStateBase::ReceivedGameModeClass()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h |
Include |
#include "GameFramework/GameStateBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameStateBase.cpp |
virtual void ReceivedGameModeClass()
Called when the GameClass property is set (at startup for the server, after the variable has been replicated on clients)