AGameStateBase::ReceivedSpectatorClass

Called when the SpectatorClass property is set (at startup for the server, after the variable has been replicated on clients)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h

Include

#include "GameFramework/GameStateBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameStateBase.cpp

Syntax

virtual void ReceivedSpectatorClass()

Remarks

Called when the SpectatorClass property is set (at startup for the server, after the variable has been replicated on clients)

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