AHUD::AddActorToDebugList

Utility function to add an actor to our consideration list for 'showdebug' Only consider visible, non destroyed Actors in the same world the player is in.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Source

/Engine/Source/Runtime/Engine/Private/HUD.cpp

Syntax

static void AddActorToDebugList
(
    AActor * InActor,
    TArray< AActor * > & InOutList,
    UWorld * InWorld
)

Remarks

Utility function to add an actor to our consideration list for 'showdebug' Only consider visible, non destroyed Actors in the same world the player is in.

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